I created a series of “Made with Unity” badges you can put on your GitHub-Repository :)
You can check them out here!
I’ve been working on my own Jenkins for a while now, which also integrates Fastlane.
Very happy about how it’s turning out :)
I wrote another article, this time on digital distribution storefronts for games.
This is the big one, and it has a de facto monopoly on desktop-game sales.
After the discontinuation of Steam Greenlight, publishing on Steam has become very straightforward, with only a one-time US$100 fee necessary per title published. This fee can be recouped once a game has earned over $1,000, which can be a lot for minor titles though.
The open gates have led to an inflation of games on the platform, which sadly means that publishing a game on Steam no longer automatically guarantees success.
Go check it out!
My new article is out! It’s about improving gameplay with different reloading-mechanics, and what kinds are used.
Every step during the reload process is a different button. You need to solve this puzzle in the correct order, all while chaos is breaking out around you!
Then there is another type of weapon in the game, which uses completely different buttons!
This turns reloading a weapon into the puzzle it would actually be in similar situations, especially when under stress and with limited mental attention available.
Go check it out!
I usually joke that I have participated in 100 gamejams, hackathons and competitions.
That was wrong. It is actually 111 events ;P
I put the entire list on github
Here’s an excerpt:
Ludum Dare October Challenge 2014 – POND
Ludum Dare October Challenge 2015 – Totally Serious Bear-Solitaire
Mini Ludum Dare 26 – Dirt Driller
Mini Ludum Dare 29 – Be Afraid! (aborted)
Mini Ludum Dare 31 – Vertical Void
Mini Ludum Dare 46 (SharkJam) – Sharkasm, also organized the event
Molyjam 01 – Let’s Protest!
Molyjam 02 – (aborted)
Pirate Kart V – Vertical Void DX
Unity Awards 2011 – Unstoppaball DX, Finalist
This will contain spoilers
I love Forever War by Joe Haldeman. It is my favourite science-fiction-novel, and I highly recommend everyone read it.
I also devoured other Joe-haldeman-Novels, and was, disappointed.
After a recent re-read a few of his novels I noticed his style much more than in the past. It’s not just about the prose he writes, but also the elements that seem to occur in every one of his novels. Let’s look at the novels, and then his classic elements.
Forever War was made after the jingoistic and militaristic Starship Troopers Novel came out, and take a decidely anti-militarism stance against it.
It deals with people being used and abused by an inhumane bureaucratic military machine that discards them in the most unfeeling manner, ripping them from their times and families. It was inspired by Haldeman’s eperiences during the Vietnam War.
Spiritual sequel to Forever War. The main character is an academic and soldier controlling a “soldierboy”, a remotely controlled fighter while mind-sharing with several other people.
Actual sequel to Forever War. The last human colony tries to start an expedition 40000 years into the future.
Works pretty well except for the abrupt ending which introduces the aliens from Camouflage and a literal Deus Ex Machina.
A few of the stories are great! One is a collection of four stories all starting with the line “So it became to pass that no-one had to die”, and explore different ways how immortality affects society.
Another one (“A Separate War”) ties into Forever War, but due to its short nature it doesn’t really come to anything.
The comic-adaption of Forever War is… disappointing. The story and environment suffer greatly from being condensed into a very compact format. Additionaly the visuals are sub-par and boring, and confusing at best. The military moves around in massive behemoth ships, but the landers look like real-world Space Shuttles.
The only positive ascept about it is a tiny bit that illuminates the main characters’ status as celebrities when returning home after their first missions, which went less explored in the actual novel.
Follows two shape-shifting aliens over the centuries as they navigate living among humanity.
An author tries to create a “lost” Hemingway-novel and ends up jumping trough different alternate universes while evading entities which make sure that is not supposed to happen.
The Accidental Time-Machine is a riff on Orson Welles, with the protagonist accidentally assembling a time-machine and jumping long distances into the future.
Haldeman does what Haldeman does best and describes the weird and actually quite interesting civilizations that have developed in the increasingly far future, and how they came to be. Nothing ever comes from these, as they are treated as curiosities without any deeper meaning, and are as quickly abandonned as they are introduced.
As usual the story ends by barely set-up intervention of a higher power.
The Marsbound-Trilogy is a weird beast as well.
Marsbound introduces the world with its Mars-colony and systems in place to support, as well as how it handles finding an intelligent lifeform. The sequel swaps this out for a decade-long deep-space mission to find another Alien entity, and Earthbound takes place entirely in a post-apocalyptic Earth where all electricity has been shut off by an alien species.
Set in modern day. Main character is being framed for murder and tries to solve the mystery of it. Ends even more abruptly than the others.
This is treated the same vein as other “weird” stuff is treated. “Huh look at this weird future I guess this is it now”. The entirety of humanity turning bisexual is pointed out as different and accepted with resignation as the new default.
This is unlike Yoon Ha Lee‘s Ninefox Gambit, where all sexualities and genders are treated as “regular” without any need to point it out.
As most of his works were created decades ago this seems ok enough, and is still lightyears aheads of Orson Scott Card‘s absencence of everything but hetero-marriage.
Most of his novels follow this formula. There is a series of events (mostly happening to the protagonist, and less driven by them), and then it ends.
Joe Haldeman‘s style is one of helplessness in new and uncommon situations, of having unknown worlds thrust upon you. It is a stream-of-consciousness narration that lives in the now
The thing is, in certain settings it works really well.
It works in sci-fi, and it works really well in military sci-fi. It might be the only style that allows Forever War to be so brilliant.
Go read Forever War. If you want more afterwards, check out the others.
The history of the Jedi in Star Wars Galaxies. I did a series of tweets on this, and copied them here: