Derrick, the game I worked on at Daedalic, has finally hit the shelves.

It’s a hidden-object-game based on the famous (or so I’m told) german TV-series, and I guess it’s nice to being handed such a massive franchise to work with. It was a blast to work on this, especially with my talented, motivated and nice team (well done, guys).

Compared to similar games I believe I can say that we did well, and brought in some fresh ideas to advance the genre.

Stuff I worked on:

Several Level-Designs
The Majority of the mingames
General Game-Design
The Interface
Several graphics, wherever necessary

Also, I was the Lead tester, meaning I played this thing for three weeks straight. Fun Times.

Here’s some more screenshots of the game. Enjoy.



End of Daedalic-Internship approaching

My three months with the wonderful designer of Daedalic Entertainment are almost over, and I’m quite happy having been given the chance to work there.

I have worked with nice and interesting people, have learned valuable lessons and had the chance to participate in several interesting projects.

Now I will return to Game-Design School, to make some interesting games in the third year.