Creating a Time-Rewind System part 2

My new article is out! It continues the creation of a time-rewind-system. Part 1 is here.

Right now we record the positions and rotations of the player 50 times a second. This amount of data will quickly become untenable, and this will become especially noticeable with more complex game setups and mobile devices with less processing power.

But what we can do instead is only record 4 times a second and interpolate between those keyframes. That way we save 92% of the processing bandwidth, and get results that are indistinguishable from the 50-frame recordings, as they play out within fractions of a second.

grid_01

Go check it out!

-Matthias

Advertisements

ShortbowVR is public!

Hey guys,

My Virtual Reality Archery Simulator ShortbowVR is now public!

shortbow_vr_usage_22

It was designed for the unique ShortbowVR-Controller, but you can still play on a regular android-device! Just hold your phone/tablet in the direction you want to look, press the screen to draw an arrow, and release to fire!

shortbow_vr_05

Get it on itch.io!

-Matthias