How to Incorporate Satisfying Death Mechanics Into Your Game

I wrote a new article for Tuts+! It’s about good and bad death-mechanics in games.

Games that do not allow you to die (or fail, for that matter) lack heft. When failure is impossible, what purpose is there in defying it? Success loses its meaning when there’s no dread.

prince_of_persia_2008_01

Go check out the rest!

-Matthias

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s