How to Incorporate Satisfying Death Mechanics Into Your Game

I wrote a new article for Tuts+! It’s about good and bad death-mechanics in games.

Games that do not allow you to die (or fail, for that matter) lack heft. When failure is impossible, what purpose is there in defying it? Success loses its meaning when there’s no dread.


Go check out the rest!


Feed Your Kitty!

I made this in roughly 2 days for an Android-Course.


You have to choose what food to feed your kitty, and it reacts pleased or sad.


I probably won’t release this. It was fun making it out, and now I know Android Studio ;)