Here is the current version (I think it’s the 4th) of my Extra Large Octangular Business-cards.
Unstoppaball has just been released on Brass Monkey, a relatively new gaming-portal with a neat twist.
On Brass Monkey you connect your Android- or iPhone via wi-fi, and can then use the phone as controller. In the case of Unstoppaball, you control the Ball by tilting the phone.
A thought occurred to me: Can games have a certain “Color”? Not that they contain colors (everything does, after all), but that some games have a certain color that describes it, and between which you make a connection, as in “This game is red!”
1. Games with a certain color (or color-scheme) woven through them
2. Packshots/Titles-Images of games with a unique color
3. Games which fail to establish a color
(Clockwise: Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warface, Medal of Honor 2010, Killzone, Gears of War 3)
If you look at these screenshots from afar, you couldn’t tell which game they belong to.
I’m going to start giving my games colors from now on. I mean more so than usual :P
Ugh. The World is MINE feels like it could’ve been so much better. More focussed.
Yet still people like it. Currently it’s the 5th most-played game this LD, which is awesome :D
What went wrong:
The style is boring. I feel putting a water-shader might’ve been a mistake, and the entire thing could be more comic-y. The buildings are ugly, the result of me being swamped with other stuff. The textures are boring too.
The World Is MINE! suffers from the same problems it’s spiritual predecessor My Little Planetoid (from the last LD) had. Namely, it is too easy. You can just wait until the resources pile up, and then do your thing.
On the other hand, city-building-games like Anno 2070 (or Anno 1404, etc) have the same “structure”. In those you can wait too until you have anough material. I’ll have to figure this one out.
The first draft also had Enemy Agents, who would undo your progress. The got cut in the stress.
Inefficient use of assets
The World is MINE! Has a lot of single-use-assets. The models are used for one purpose, and then never again. All the lines describing the buttons (the narrative, if you will) were time-intensive to write and make witty, and are only used once too. In the end this led to bad 3d-models.
Unclear Advanced rules
The simple rules – hire goons, take over cities – work just fine. The more advanced happenings, like control of missiles and assets are a bit more complicated, and only explained in a text-box.
The stupid text-bug
I wanted to have two things (among others) in this game: A text displaying the city-name, and a planet that isn’t a sphere.
After some deliberation after the event I realized that these exclude each other. To make the text not clip through the mountains I’d have to place it very high, but that would make it look worse. In the end there is no elegant solution to this. Or I just haven’t found it yet.
Somehow I recorded less images than in the last videos. To counteract this I slowed the framerate, resulting in this “slow” video. Yet somehow it works. Kind-of.
Meh, you decide :P
What went right!
Almost forgot this (as devs are wont to do). I composed the track in less than one hour 2 hours before the deadline. And it works. It’s pompous, and grand, and the march fits the “Evil Mastermind” perfectly.
I should do more music.
I am SO GLAD I re-named them “Goons”. “Henchmen” is so boring (and exluded women). The Goons are named procedurally, with every Goon receiving a unique name. The name shows up when you hire them, and again when you send them on a mission.
This game may have the biggest amount of “dialogue” I’ve put in a game (I usually try to avoid long texts). The text-button-descriptions are the dialogue of an unseen advisor, and I’m satisfied with the results (people agree). I also love the names of the Evil Vehicles you buy (Buttercup, Purplepants and DeathRigible).
The game starts slowly, and then picks up in complexity. A lot of buttons appear later, and buying the DeathRigible-Blimp allows you to see more cities, ramping up the challenge.
I am very proud that few people seem to quit the game prematurely (so far I can gather), which means they are eased in well (Nice work me! *show off*)
Till the very last second possible I thought whether to make it an Orbital Laser or a Lunar Laser. In the end I felt satellites would be too much like My Little Planetoid, so I opted for the moon-base (which, funnily, also appeared in My Little Planetoid). Reaction to the DeathLaser has been 100% positive, so it was a good decision :)
The world changing
At the beginning, the world is blue, and only your evil hideout (on super-secret Doom Island) belongs to you. But the more you advance, the more the world changes in color. Your submarines patrol the sea, and cities switch over to you, while auxilliary bases appear around the globe.
After the world has slowly changed to become yours, the games calls back to the beginning. I still laugh when I see the final screen.
Go check it out, you might like it :D
So I’ve rated 333+ games this Ludum Dare. Woo!
Here are some memorable ones.
You are an evil block-dude/dudette. Destroy the kingdom! Weirdly beautiful, and atmospheric. Very good use of Unity-resources.
Array-of-minigames-story-thingie. Also, you speed-pet a turtle. YOU SPEED-PET A TURTLE
This is one of the few games with a character-arc I’ve encountered. Excellent use of music.
You are the Internet Explorer, sent back in time, to destroy other browsers. Simple, but lovely as hell.
You’re a bird. Piss off the scarecrow.
You are the Princess, who actually hasn’t been captured. She hasn’t bee captured at all! Also, she’s evil. Mwahaha. Lovely.
Hurt the cute guy to advance, but not too much. Too cute. Too much evil.
Jerk Simulator. You are hurting your friends. This is too villainous. Seriously, I can’t take it. You try.
A game about sacrificing villagers and goats. Simple and efficient (also fun).
World-Domination-Simulator. You hire Goons and take over cities.
Hang on, this is my game. I am shamelessly plugging this! OH GOD SOMEBODY STOP ME
- The G.O.A.T.
- Evil Bases!
- A Blimp! (it’s evil)
- Laser Death Rays!
- A kick-ass evil march I composed in less than an hour
Currently it’s the 5th most-played game of the 1400 submitted, which is awesome :D