Yesterday I took part in the Berlin Mini Jam, and it was a whopping success.
Got to hang out with some fun people and discuss the finer points of game-design, and I finally had a chance to create Trainkiller, all within the allotted 9 hours.
Trainkiller is a pretty good approximation of what it would feel if a de-railed train would speed along a city road, complete with chaos and overturned cars.