February 11th.: I have a new idea for a game. It’s called “attractor”, a puzzler in which you try to to move objects through the use of attractors and repellants.
February 14th.: Somebody releases “Attractor”, a puzzle-game about moving objects through the use of attractors and repellants.
This must be the seventh time (approximately) this had happened. It feels like… my mind is being read and then used comically efficient against me.