I wrote a new article for Tuts+! It’s about good and bad death-mechanics in games.
Games that do not allow you to die (or fail, for that matter) lack heft. When failure is impossible, what purpose is there in defying it? Success loses its meaning when there’s no dread.
Go check out the rest!
I made this in roughly 2 days for an Android-Course.
You have to choose what food to feed your kitty, and it reacts pleased or sad.
I probably won’t release this. It was fun making it out, and now I know Android Studio ;)
I implemented an A*-Algorithm!
These are somewhat difficult, and everyone I talked to about it agrees on that.
I wrote about gravely underused post-match mini-achievements for TutsPlus, which are known mostly from Worms. Here’s an excerpt:
Post-match mini-achievements are little trophies that are awarded after each match in a multiplayer game. They are similar in spirit to the awards such as “Double Kill” and “First Blood” awards that games like Unreal Tournament announce during a match.
Go check it out!
I just created Sandwich Assembly Rhinoceros Tank with Marie Palme in 8 hours for the Berlin Mini Jam.
You control a rhinoceros driving a tank to collect sandwich-parts like cheese, bread or meat. The better your sandwiches, the more points you get.
I had some free time yesterday and created this to not get bored.
In the Triangle Fractal Creator you can chose a shape, start-colors, and then subdivide and further extend it.
Go check it out!
For the BerliniMiniJam of March 2015 I created Ultra-Kittens VS Space-Penguins with Marie Palme in a little bit under 8 hours.
You defend the Ultra-Kitten homeworld from the invading penguin-fleet by shooting them with cat-missiles. It’s fun :D