I wrote another article! This is the third of the trilogy on strangely underused game-genres, here are Part 1 and Part 2.
Both the Mass Effect and Deus Ex series are huge successes. The games offer a unique combination of talking and shooting elements. (They often have other elements, such as RPG-like stats and skills, but the combination of guns and conversation is unique and interesting enough to work on its own.)
Go check it out!
My review of the desk in Mass Effect 3, from 2012.
I just put Battlestar Enterprise on RedBubble, which means you can get it as Poster/Mug/PhoneCase/Shirt/Etc!
Go check it out :)
Pegakitty Saves the World is doing well so far on Ludum Dare. Here are some things that happened!
A wonderful drawing by the lovely @Rooiphine, featuring Pegakitty :)
And the wonderful @Jupiter_Hadley makes a short let’s play, it’s at 7:40
My game for the 33rd Ludum Dare and the August 2015 Berlin Mini Jam is about a Pegaus Kitty :D. I made it in 8 hours with Marie Palme.
In Pegakitty Saves The World you collect candy to power your rainbow-blaster, with which you can rainbowify the envivonment.
This semester I created Green City for the Digital Game-Based Learning Course at the HTW Berlin.
In Green City you need to supply a town with electricity by building electic plants. Depending on how it affects the environment, nature changes, and the people move to your city or leave it.
I worked with Anna-Lena Hunold, Tu Le-Thanh, Derya Celebi and Ralitsa Doncheva. We haven’t decided yet on a release-plan.
I wrote a new article for Tuts+! It’s about good and bad death-mechanics in games.
Games that do not allow you to die (or fail, for that matter) lack heft. When failure is impossible, what purpose is there in defying it? Success loses its meaning when there’s no dread.
Go check out the rest!