All my articles of 2015 appear on TutsPlus’s Best of 2015 List!
Next time you’re scratching your head trying to come up with an idea for a new game (whether it’s a big project or a weekend game jam), get inspiration from one of Matthias’s round-ups of underused game genres and themes.
Here’s all my pieces again:
What Makes Games Funny? A Look at Comedy and Humour in Video Games [link]
Stuck for Your Next Game’s Theme? Try These 6 Ideas [link]
9 More Inexplicably Underused Game Genres for Your Next Project [link]
How to Incorporate Satisfying Death Mechanics Into Your Game [link]
A Mini-Post on Post-Match Mini-Achievements [link]
8 Classic Game Genres Ready to Explore Again [link]
9 Rare and Underused Game Genres Ready to Explore [link]
Go check out the list and all other cool pieces ;)
I wrote an article about Comedy & Humour in games!
Long before the release, when this feature was first implemented in empty test rooms, developers were surprised by how testers started “writing” words on the wall.
I find this telling: Given an empty room and only a single (inherently violent) ability to affect the world, people chose to do something that made them laugh.
Go check out the rest!
I’ve a made a discovery while watching the Captain America: Civil War Trailer:
Marie Palme and I just finished Totally Serious Bear-Solitaire, for which we took around 8 hours.
You play Bear-Solitaire, the rules of which change every few seconds.
Go check it out!
I wrote another article on gravely underused game-idea, the 4th in the series.
Everything outside of that gives you a chance to make a game unique. Anno 1701 introduced slight Adventure/RPG mechanics: the player is issued quests which they much complete using their player avatar (their ship), while other compete with them for rewards. In Anno 1404 these became unique items that could buff the player’s islands or ships.
Go check out the rest on Tuts+!
I wrote another article! This is the third of the trilogy on strangely underused game-genres, here are Part 1 and Part 2.
Both the Mass Effect and Deus Ex series are huge successes. The games offer a unique combination of talking and shooting elements. (They often have other elements, such as RPG-like stats and skills, but the combination of guns and conversation is unique and interesting enough to work on its own.)
Go check it out!
My review of the desk in Mass Effect 3, from 2012.