A Mini-Post on Post-Match Mini-Achievements

I wrote about gravely underused post-match mini-achievements for TutsPlus, which are known mostly from Worms. Here’s an excerpt:


Post-match mini-achievements are little trophies that are awarded after each match in a multiplayer game. They are similar in spirit to the awards such as “Double Kill” and “First Blood” awards that games like Unreal Tournament announce during a match.

Go check it out!


8 Classic Game Genres Ready to Explore Again

My second piece on underused game-genres just got released! (First part is here)


Sky Rogue shows beautifully how the genre can be explored. You can choose between several markedly different planes, and scenarios include fighting against stationary targets, other aircraft, and massive airships, the latter of which often include sub-targets, such as turrets.

Weapons also offer a lot of ways to make your gameplay feel good. In addition to simple weapons, you could also include multi-stage missiles, lasers, or any kind of contraption you can think of.

Go check it out!


Crazy Volcano

Hey guys,

This semester I worked on Crazy Volcano with several other cool people.


In Crazy Volcano you are a magma-flow trying to break out. You can swipe lava-ghosts from the lava to set things on fire, create a lava-fist to punch away obstacles, and remove earth by dragging over it.


I worked with Antonia Freier, Franziska Koch, Karina Kruz, Lea Fuchs, Nadine Kost, Till Balbach, Tommy Dräger and Tu Le-Thanh.

We haven’t decided on a potential release yet.