Strike Craft Copperhead is out!

My new game Strike Craft Copperhead is now out exclusively on OUYA!

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Explore infinite levels in this procedurally generated twin-stick roguelike!

Fight enemies that try to destroy you, take shortcuts by destroying walls, and explore each unique area.
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Features:

  • 2 hovercraft to chose from
  • Player customization
  • Endless uniquely created levels
  • Destroyable environments
  • Highscores

Go check it out!

-Matthias

Battlefleet Text Command

Last weekend was the Berlin Mini Game Jam, and I made Battlefleet Text Command in a few hours.

It’s a text-based strategy-game. You command your ships by giving them text-commands, such as

  • “Jericho attack Daedalus”
  • “Icarus move to 09″

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The ships then promptly do so. There is a lot of room to mess up, as ship-names can get complicated (try typing “Aguinaldo” quickly), and it’s very easy to stray into friendly fire.

Go check it out!

-Matthias

Spacecat Marines

Last weekend was once again Ludum Dare, and in 48 hours I made Spacecat Marines.

In Spacecat Marines you go from world to world in your ship, the Bigglesworth. You have a crew of spacecats with their own unique appearances and equipement, which accompany you on missions. During those you have to defend power-cores in fps/td-hybrid. They also get more experience and level up in rank.

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Features:

  • Your unique team of Spacecat Marines
  • Neat Soundtrack
  • Spacecat Marines. With guns.
  • Non-linear progression – chose which mission to do next
  • 12 missions with different challenges
  • A ship to connect you between worlds

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I also made a timelapse, showing me working furiously:

-Matthias