My new game Strike Craft Copperhead is now out exclusively on OUYA!
Explore infinite levels in this procedurally generated twin-stick roguelike!
Fight enemies that try to destroy you, take shortcuts by destroying walls, and explore each unique area.
- 2 hovercraft to chose from
- Player customization
- Endless uniquely created levels
- Destroyable environments
Go check it out!
Meditative lights and sound experience POND is now on Android, for free!
Go check it out :)
I made a short game in a few hours about playing with lights and colors. It’s called POND
I have finally created a rudimentary Twitter-Bot!
Right now @Cat_Bot_5000 only retweets things with the hashtag #Cats, and there is still a ton of stuff to further possibly build into it.
Ludum Dare is over, and Spacecat Marines did pretty alright :)
Out of 2500 games it was the 26th most-played, which is awesome. I also got a gold medal for coolness :D
Last weekend was the Berlin Mini Game Jam, and I made Battlefleet Text Command in a few hours.
It’s a text-based strategy-game. You command your ships by giving them text-commands, such as
- “Jericho attack Daedalus”
- “Icarus move to 09″
The ships then promptly do so. There is a lot of room to mess up, as ship-names can get complicated (try typing “Aguinaldo” quickly), and it’s very easy to stray into friendly fire.
Go check it out!
Last weekend was once again Ludum Dare, and in 48 hours I made Spacecat Marines.
In Spacecat Marines you go from world to world in your ship, the Bigglesworth. You have a crew of spacecats with their own unique appearances and equipement, which accompany you on missions. During those you have to defend power-cores in fps/td-hybrid. They also get more experience and level up in rank.
- Your unique team of Spacecat Marines
- Neat Soundtrack
- Spacecat Marines. With guns.
- Non-linear progression – chose which mission to do next
- 12 missions with different challenges
- A ship to connect you between worlds
I also made a timelapse, showing me working furiously: